I don’t work enough.
Over the last year (or maybe even two) I’ve been doing a very little amount of “work” each day.
Work in this scenario is the amount of hours I spend programming on my active project - and let me tell ya, it’s bloody abysmally low.
I’m talking like 3 hours, TOPS.
My daily average would probably look something like 90 minutes. That’s fucking laughable.
My justifications for this low number go something like…
“I can only put 3 hours of deep work in each day, programming is hard work!” “I should really slow down, take it easyyyy.” “I don’t want to burn out!”
Yet, I’ve come to realise that they’re all bullshit.
Yeah sure - I might only be able to program deeply at 100% (without kidding myself) for a small amount of time each day, but who cares if I’m not at 100?
As my cognitive efficiency approaches 0 towards the end of the day, I can just do easier and easier tasks that also happen to be key to the project I’m working on.
If I really want to get to where I’m going, I’ve gotta knock my input up a whole order of magnitude.
Instead of “working” 1 hour each day and calling it quits, I’ll do 10.
Because if I can find a way to sustainably put that in each day, why not?
What would my life look like if I started doing that with some consistency?
I guess there’s only one way to find out.
I don’t want to crank up the heat all at once, I just want to give myself some room to grow. I’ve shattered my 3 hour work ceiling and that’s a good start.
It’s clear to me that I don’t work nearly as much as what I’m truly capable of, and it’s time I put an end to that.
The only way I’m gonna become a better game dev is if I put more time into actively developing games, not just “consuming content around it”.
It’s about time I stopped majoring in the minors.
Time to put my effort where it matters the most.
Let’s crank this bitch up to 11.